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Routecards.co.uk - Routes for Walks throughout the UK

 
Using a Routecard
Introduction
Once the desired route has been found after a search view the route by clicking the appropriate link. On the route the Place, Area, Walk Length can be seen. These are self explanatory. A comments section can be found. This is contributed to by previous users of the route. It is presumed that users of this site have some experience with map reading. Other sections of the routecard are explained briefly below. REMEMBER: Check all routes before using as there may be errors.

Maps
OS ExplorerOS Landranger The maps used on the route should be listed on the routecard. Ensure that you have the correct maps before starting your walk. Explorer and Outdoor Leisure Maps (Orange cover, left) are at a scale of 1:25000, 1 km = 4 cm. The Landranger Maps (Pink Cover, right) are a scale of 1:50000, 1km = 2cm. Further information about Maps can be found at The Ordnance Survey Website.

To and Grid Reference
This shows the name of the place that you are walking to, along with the grid reference. To get to this place follow the instructions to the right of these details.

Magnetic Bearing
This is the angle between where you are and where you want to go. This may be a direct bearing or indicate the initial direction of a defined path. Use your map and compass to ensure you know which it is. Please take note of the magnetic variation when the route was written, this is the number of degrees needed to be taken from the Magnetic Bearings on the route to get to a grid bearing.

Distance
This is the distance along the planned route to your next destination. This is measured in kilometers. One kilometer is equal to approximately 0.625 miles. To convert a distance in kilometers to miles divide it by 0.625.

Height Gained
This is the number of meters CLIMBED in reaching your next destination. This helps to indicate the difficulty of the stage and if extra time should be allowed.

Description
A description of where you will walk. Includes which way to go at junctions and landmarks and features. This is only guide as scenery often changes. Ensure you know where the route goes on the map.

Time of Leg

This is left blank to be filled in before you begin your walk. There are a number of ways to calculate the time you walk may take. It all depends on the group's ability and size. Often Naismith's rule is used. This should only be used as a guideline:

  • For a fit adult: 5 km per hour,
  • Mixed ability group: 4 km per hour,
  • Add 1 min for every 10m climbed,
  • If a very steep descent add 1 min for every 10 min descent.
Time for Stops
Write here the time you will allow for stops. This includes time for lunch and other breaks. I prefer to add it here at the end of the route rather than with each stage as to give more flexibility on when and where you stop.

Total Time
The total time needed to complete your walk. Ensure that when you set off you are leaving enough time to finish safely.